TestServer
Offline 124.170.92.249:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 03:20 UTC5d ago | 1 | – | running | 1 |
| Sun 18 Oct, 12:50 UTC10d ago | 1 | – | 4.6 days | 0 |
| Tue 6 Oct, 13:06 UTC22d ago | 1 | – | 12 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What happens on TestServer when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does TestServer follow?
No next wipe can be predicted for TestServer, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 14 hours ago.
Tag meanings
Which tags does TestServer carry, and what do they mean?
These are the tags TestServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TestServer appear in Rust Metrics lists and filters?
On Rust Metrics, TestServer sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does TestServer sit in the rankings?
Ranking for TestServer: #11,888 on seven-day player hours, top 54% of all ranked servers.
What is the population on TestServer?
TestServer is not responding; status offline, last seen 5 days 14 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
Where does TestServer sit?
No region tag on TestServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 124.170.92.249:28015.
What Rust version is TestServer on?
Rust network protocol 2635 and build 168909 on Windows is the build TestServer runs. Matching protocol is required to join. Let Steam update your game.
Is TestServer up, and how often does it stay up?
Reading: offline. TestServer last answered 5 days 14 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. Check: first contact. Rust Metrics logged it on 6 October 2026.
Settings and map
How is TestServer configured, and what rules are in force?
Check: gather rate. The name TestServer does not state one. The cap on groups is 32 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto TestServer?
Press F1 in Rust and enter client.connect 124.170.92.249:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.