RetroPVE Flooded Playtest
Offline 123.50.149.73:28017 checked 4h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:00 UTC11d ago | 4 | – | running | 0 |
| Sat 17 Oct, 05:45 UTC11d ago | 4 | – | 0.3 days | 1 |
| Fri 16 Oct, 16:50 UTC12d ago | 4 | – | 0.5 days | 1 |
| Fri 16 Oct, 04:15 UTC12d ago | 3 | – | 0.5 days | 0 |
| Thu 15 Oct, 04:48 UTC13d ago | 3 | – | 1 days | 0 |
| Wed 14 Oct, 15:32 UTC14d ago | 1 | – | 0.6 days | 0 |
| Wed 14 Oct, 02:55 UTC14d ago | 3 | – | 0.5 days | 0 |
| Tue 13 Oct, 15:43 UTC15d ago | 3 | – | 0.5 days | 2 |
| Tue 13 Oct, 03:21 UTC15d ago | 6 | – | 0.5 days | 0 |
| Mon 12 Oct, 03:30 UTC16d ago | 6 | – | 1 days | 2 |
| Sun 11 Oct, 07:42 UTC17d ago | 4 | – | 0.8 days | 0 |
| Sat 10 Oct, 02:20 UTC18d ago | 4 | – | 1.2 days | 1 |
| Mon 5 Oct, 08:21 UTC23d ago | 1 | – | 4.7 days | 1 |
| Sun 4 Oct, 21:33 UTC24d ago | 1 | – | 0.5 days | 0 |
| Sun 4 Oct, 07:41 UTC24d ago | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 134/100
- 41/225
- 34/700
- 6/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RetroPVE Flooded Playtest?
An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 18 hours in.
What wipe timing does RetroPVE Flooded Playtest follow?
No next wipe can be predicted for RetroPVE Flooded Playtest, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 12 hours ago.
Tag meanings
Which tags does RetroPVE Flooded Playtest carry, and what do they mean?
Tags published by RetroPVE Flooded Playtest, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RetroPVE Flooded Playtest?
Rust Metrics lists featuring RetroPVE Flooded Playtest: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does RetroPVE Flooded Playtest sit in the rankings?
Player hours over seven days put RetroPVE Flooded Playtest at #11,137, in the top 50% of all ranked servers.
How full does RetroPVE Flooded Playtest get?
Status for RetroPVE Flooded Playtest: offline. Last seen 4 hours ago. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
What location is RetroPVE Flooded Playtest hosted in?
No region tag on RetroPVE Flooded Playtest. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 123.50.149.73:28017.
What Rust version is RetroPVE Flooded Playtest on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by RetroPVE Flooded Playtest. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RetroPVE Flooded Playtest, and is it online?
Check: connection. RetroPVE Flooded Playtest is offline at this moment. Last contact was 4 hours ago. Uptime for the last 7 full days: 164 of 168 hours, or 98%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
What settings and rules apply on RetroPVE Flooded Playtest?
Reading the name gives no gather rate for RetroPVE Flooded Playtest. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
How to join
What do you do to join RetroPVE Flooded Playtest?
Check: join. Open Rust, press F1, then enter client.connect 123.50.149.73:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.