Sam's Zombie outbreak test server
Offline 122.59.37.218:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 131/100
- 75/700
- 16/200
- 23/1000
- 252/700
Quick answers
from the figures on this pageReset cycle
What wipe timing does Sam's Zombie outbreak test server follow?
Its rhythm cannot be told from the wipes of Sam's Zombie outbreak test server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 13 hours ago.
Tags
How should you read the tags on Sam's Zombie outbreak test server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Sam's Zombie outbreak test server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Sam's Zombie outbreak test server appear in Rust Metrics lists and filters?
On Rust Metrics, Sam's Zombie outbreak test server sits in these lists: Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Sam's Zombie outbreak test server sit in the rankings?
Player hours over seven days put Sam's Zombie outbreak test server at #10,245, in the top 46% of all ranked servers.
What player count does Sam's Zombie outbreak test server carry?
Status for Sam's Zombie outbreak test server: offline. Last seen 6 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Which location does Sam's Zombie outbreak test server run from?
Reading: location. Sam's Zombie outbreak test server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 122.59.37.218:28015.
What Rust version is Sam's Zombie outbreak test server on?
Rust network protocol 2635 and build 168909 on Windows is the build Sam's Zombie outbreak test server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Sam's Zombie outbreak test server up, and how often does it stay up?
Sam's Zombie outbreak test server reports offline. The last reading came 6 days 2 hours ago. Uptime for the last 7 full days: 11 of 168 hours, or 7%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Sam's Zombie outbreak test server?
Reading the name gives no gather rate for Sam's Zombie outbreak test server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Sam's Zombie outbreak test server?
Size 6,000 and seed 840: the game generates the procedural map on Sam's Zombie outbreak test server from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Sam's Zombie outbreak test server?
To join: start Rust, press F1 and type client.connect 122.59.37.218:28015. Or press Launch Rust here and Steam opens the game and connects you.