RUST METRICSFlight deck · live data
Data live Servers11,792 Players68,594 Populated3,568 Fresh wipes 3 h191 Scan5 min
‹ All servers122.59.37.218:28015
Offline Full Queue Fresh wipe Wipe due No query

Sam's Zombie outbreak test server

Offline 122.59.37.218:28015 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,245top 46%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Sam's Zombie outbreak test server follow?

Its rhythm cannot be told from the wipes of Sam's Zombie outbreak test server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 13 hours ago.

Tags

How should you read the tags on Sam's Zombie outbreak test server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Sam's Zombie outbreak test server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Sam's Zombie outbreak test server appear in Rust Metrics lists and filters?

On Rust Metrics, Sam's Zombie outbreak test server sits in these lists: Modded Rust servers, checked live and Rust servers: zombie readings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Sam's Zombie outbreak test server sit in the rankings?

Player hours over seven days put Sam's Zombie outbreak test server at #10,245, in the top 46% of all ranked servers.

What player count does Sam's Zombie outbreak test server carry?

Status for Sam's Zombie outbreak test server: offline. Last seen 6 days 2 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

Which location does Sam's Zombie outbreak test server run from?

Reading: location. Sam's Zombie outbreak test server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 122.59.37.218:28015.

What Rust version is Sam's Zombie outbreak test server on?

Rust network protocol 2635 and build 168909 on Windows is the build Sam's Zombie outbreak test server runs. To get in, your game needs the same protocol; Steam applies the update.

Is Sam's Zombie outbreak test server up, and how often does it stay up?

Sam's Zombie outbreak test server reports offline. The last reading came 6 days 2 hours ago. Uptime for the last 7 full days: 11 of 168 hours, or 7%. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Sam's Zombie outbreak test server?

Reading the name gives no gather rate for Sam's Zombie outbreak test server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Sam's Zombie outbreak test server?

Size 6,000 and seed 840: the game generates the procedural map on Sam's Zombie outbreak test server from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to Sam's Zombie outbreak test server?

To join: start Rust, press F1 and type client.connect 122.59.37.218:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.