IRCP - Test Server
Online 122.199.5.68:28050 checked 12m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 47 · below 20 is lag, below 10 is badEntities
48 h range 14,985–17,405 · memory 1,844 MBUptime
4 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:28 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/500
- 124/100
- 100/225
- 35/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe timing
What happens on IRCP - Test Server when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does IRCP - Test Server follow?
Its rhythm cannot be told from the wipes of IRCP - Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 19 hours ago.
Tags
How should you read the tags on IRCP - Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from IRCP - Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does IRCP - Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry IRCP - Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does IRCP - Test Server sit in the rankings?
Player hours over seven days put IRCP - Test Server at #15,339, in the top 69% of all ranked servers.
What player count does IRCP - Test Server carry?
0 of 10 slots are filled on IRCP - Test Server right now. A seven-day average of 0 players is the reading.
Server
Where does IRCP - Test Server sit?
No region comes from IRCP - Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 122.199.5.68:28050.
What Rust version is IRCP - Test Server on?
Reading: IRCP - Test Server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on IRCP - Test Server within range?
Reading: 56 server fps on average across the last 48 hours. It never dropped below 47. Reading: 17,405 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,844 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is IRCP - Test Server up, and how often does it stay up?
Reading: online. IRCP - Test Server answers right now. Check: restart. The uptime it reports puts the last restart about 4 days 17 hours ago. Reading: 64% uptime over the last 7 full days. It was up 108 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on IRCP - Test Server?
Reading the name gives no gather rate for IRCP - Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on IRCP - Test Server?
Check: map. Procedural, size 2,000, seed 1586544950, generated by the game on IRCP - Test Server. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join IRCP - Test Server?
Press F1 in Rust and enter client.connect 122.199.5.68:28050. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.