RUST METRICSFlight deck · live data
Data live Servers11,611 Players36,787 Populated2,913 Fresh wipes 3 h75 Scan5 min
‹ All servers122.199.5.68:28050
Online Full Queue Fresh wipe Wipe due No query

IRCP - Test Server

Online 122.199.5.68:28050 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 53 SERVER FPS

Server fps

48 h low 47 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 16,970 ×1000

Entities

48 h range 14,985–17,405 · memory 1,844 MB
1239 ET SINCE RESTART 4D 17H

Uptime

4 days 17 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Memory1,844MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 11:28 UTC4d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on IRCP - Test Server when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does IRCP - Test Server follow?

Its rhythm cannot be told from the wipes of IRCP - Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 19 hours ago.

Tags

How should you read the tags on IRCP - Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from IRCP - Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does IRCP - Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry IRCP - Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does IRCP - Test Server sit in the rankings?

Player hours over seven days put IRCP - Test Server at #15,339, in the top 69% of all ranked servers.

What player count does IRCP - Test Server carry?

0 of 10 slots are filled on IRCP - Test Server right now. A seven-day average of 0 players is the reading.

Server

Where does IRCP - Test Server sit?

No region comes from IRCP - Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 122.199.5.68:28050.

What Rust version is IRCP - Test Server on?

Reading: IRCP - Test Server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on IRCP - Test Server within range?

Reading: 56 server fps on average across the last 48 hours. It never dropped below 47. Reading: 17,405 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,844 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is IRCP - Test Server up, and how often does it stay up?

Reading: online. IRCP - Test Server answers right now. Check: restart. The uptime it reports puts the last restart about 4 days 17 hours ago. Reading: 64% uptime over the last 7 full days. It was up 108 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on IRCP - Test Server?

Reading the name gives no gather rate for IRCP - Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on IRCP - Test Server?

Check: map. Procedural, size 2,000, seed 1586544950, generated by the game on IRCP - Test Server. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join IRCP - Test Server?

Press F1 in Rust and enter client.connect 122.199.5.68:28050. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.