Harry LAN PvE
Offline 122.161.242.8:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 120/100
- 186/225
- 78/700
- 8/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
How often does Harry LAN PvE wipe, and when?
Its rhythm cannot be told from the wipes of Harry LAN PvE on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 44 days 1 hours ago the current world was made.
Tag meanings
Which tags does Harry LAN PvE carry, and what do they mean?
These are the tags Harry LAN PvE publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Harry LAN PvE?
Rust Metrics lists featuring Harry LAN PvE: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Harry LAN PvE hold among Rust servers?
Ranking for Harry LAN PvE: #15,420 on seven-day player hours, top – of all ranked servers.
What is the population on Harry LAN PvE?
Harry LAN PvE is not responding; status offline, last seen 43 days 19 hours ago.
Operator and location
What location is Harry LAN PvE hosted in?
Reading: location. Harry LAN PvE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 122.161.242.8:28015.
What Rust version is Harry LAN PvE on?
Reading: Harry LAN PvE, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Harry LAN PvE up, and how often does it stay up?
Check: connection. Harry LAN PvE is offline at this moment. Last contact was 43 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Rules and settings
What settings and rules apply on Harry LAN PvE?
Check: gather rate. The name Harry LAN PvE does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Harry LAN PvE on?
The game generates a procedural map for Harry LAN PvE.
Join
What do you do to join Harry LAN PvE?
Press F1 in Rust and enter client.connect 122.161.242.8:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.