Huffy Testing
Offline 121.98.71.16:28025 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/500
- 127/100
- 122/225
- 94/700
- 25/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
When does Huffy Testing wipe?
To tell the rhythm of Huffy Testing, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 44 days 18 hours ago the current world was made.
Tag meanings
Which tags does Huffy Testing carry, and what do they mean?
Tags published by Huffy Testing, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Huffy Testing appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Huffy Testing: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Huffy Testing sit in the rankings?
Ranking for Huffy Testing: #15,078 on seven-day player hours, top – of all ranked servers.
What is the population on Huffy Testing?
Reading for Huffy Testing: offline at this moment; last seen 44 days 13 hours ago.
Server details
Where does Huffy Testing sit?
No region comes from Huffy Testing. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 121.98.71.16:28025.
What Rust version is Huffy Testing on?
Reading: Huffy Testing, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
Is Huffy Testing up, and how often does it stay up?
Check: connection. Huffy Testing is offline at this moment. Last contact was 44 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Huffy Testing enforce, and what are its settings?
No gather rate appears in the name: Huffy Testing. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Huffy Testing on?
The game generates a procedural map for Huffy Testing.
How to join
What do you do to join Huffy Testing?
Press F1 in Rust and enter client.connect 121.98.71.16:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.