gameovers
Offline 121.87.100.165:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 120/100
- 125/225
- 97/700
- 27/200
- 26/1000
Quick answers
from the figures on this pageReset cycle
How often does gameovers wipe, and when?
To tell the rhythm of gameovers, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 36 days 4 hours ago the current world was made.
Tags
How should you read the tags on gameovers?
These are the tags gameovers publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does gameovers appear in Rust Metrics lists and filters?
These Rust Metrics lists carry gameovers: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does gameovers sit in the rankings?
Player hours over seven days put gameovers at #14,430, in the top 63% of all ranked servers.
What player count does gameovers carry?
gameovers is not responding; status offline, last seen 36 days 3 hours ago.
Server
What location is gameovers hosted in?
No region comes from gameovers. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 121.87.100.165:28015.
What Rust version is gameovers on?
Rust network protocol 2633 and build 165217 on Linux is the build gameovers runs. Check: protocol. To join, your game must match; Steam handles the update.
Is gameovers up, and how often does it stay up?
gameovers reports offline. The last reading came 36 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 22 September 2026.
Settings and map
What rules does gameovers enforce, and what are its settings?
No gather rate appears in the name: gameovers. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on gameovers?
Check: map. Procedural, generated by the game, on gameovers.
How to join
How do you connect to gameovers?
To join: start Rust, press F1 and type client.connect 121.87.100.165:28015. Or press Launch Rust here and Steam opens the game and connects you.