RUST METRICSFlight deck · live data
Data live Servers11,669 Players52,726 Populated3,296 Fresh wipes 3 h86 Scan5 min
‹ All servers121.200.28.95:28015
Offline Full Queue Fresh wipe Wipe due No query

Temperust bench (not for players)

Offline 121.200.28.95:28015 checked 16d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 50 /500

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#4,982top 23%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak50players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 9 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 09:03 UTC17d ago 50 – running 50
Sun 11 Oct, 02:36 UTC17d ago 50 – 0.3 days 0
Fri 9 Oct, 13:24 UTC18d ago 50 – 1.6 days 0
Wed 7 Oct, 04:04 UTC21d ago 0 – 2.4 days 0
Fri 2 Oct, 10:39 UTC25d ago 2 held half 4.7 days 50
Sun 27 Sep, 11:43 UTC30d ago 50 – 5 days 0
Sun 27 Sep, 01:15 UTC31d ago 50 – 0.4 days 0
Sat 26 Sep, 00:41 UTC32d ago 30 – 1 days 1
Thu 24 Sep, 07:24 UTC34d ago 1 – 1.7 days 0
Wed 23 Sep, 23:02 UTC34d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Temperust bench (not for players)?

An average of 50 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does Temperust bench (not for players) wipe, and when?

No next wipe can be predicted for Temperust bench (not for players), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 16 days 22 hours ago.

Tags

How should you read the tags on Temperust bench (not for players)?

Tags published by Temperust bench (not for players), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Temperust bench (not for players)?

Rust Metrics lists featuring Temperust bench (not for players): Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50.

Population

Where does Temperust bench (not for players) sit in the rankings?

Ranking for Temperust bench (not for players): #4,982 on seven-day player hours, top 23% of all ranked servers.

How full does Temperust bench (not for players) get?

Temperust bench (not for players) is not responding; status offline, last seen 16 days 22 hours ago.

Server

Where does Temperust bench (not for players) sit?

No region tag on Temperust bench (not for players). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 121.200.28.95:28015.

What Rust version is Temperust bench (not for players) on?

Reading: Temperust bench (not for players), Rust network protocol 2634 and build 167398, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is Temperust bench (not for players) up, and how often does it stay up?

Check: connection. Temperust bench (not for players) is offline at this moment. Last contact was 16 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.

Map and rules

How is Temperust bench (not for players) configured, and what rules are in force?

Reading the name gives no gather rate for Temperust bench (not for players). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Temperust bench (not for players)?

Check: map. Procedural, generated by the game, on Temperust bench (not for players).

How to join

What do you do to join Temperust bench (not for players)?

Check: join. Open Rust, press F1, then enter client.connect 121.200.28.95:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.