RUST METRICSFlight deck · live data
Data live Servers11,882 Players96,098 Populated4,089 Fresh wipes 3 h163 Scan5 min
‹ All servers121.180.200.186:28015
Offline Full Queue Fresh wipe Wipe due No query

[SEA] facepunch Premium 10

Offline EA 121.180.200.186:28015 checked 2d ago

monthly wipes vanilla
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,369top 70% · #501 in EA
Last wipe2d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct19 Oct23 Oct27 Oct

Top 70% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC9d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC37d 0hFW

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:52 UTC2d ago 0 – running 1
Mon 19 Oct, 22:33 UTC7d ago 1 – 5.6 days 0
Thu 8 Oct, 09:49 UTC19d ago 2 held half 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [SEA] facepunch Premium 10 when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

What wipe timing does [SEA] facepunch Premium 10 follow?

With the force wipe, once a month, [SEA] facepunch Premium 10 wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 2 days 5 hours ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

Which tags does [SEA] facepunch Premium 10 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; EA (East Asia): The server browser files it under East Asia from [SEA] facepunch Premium 10. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [SEA] facepunch Premium 10?

These Rust Metrics lists carry [SEA] facepunch Premium 10: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Population

What position does [SEA] facepunch Premium 10 hold among Rust servers?

Player hours over the last seven days put [SEA] facepunch Premium 10 at #15,369, #501 in Asia, in the top 70% of all ranked servers.

What player count does [SEA] facepunch Premium 10 carry?

[SEA] facepunch Premium 10 is not responding; status offline, last seen 2 days 3 hours ago. Check: player average. 0 over the last seven days.

Server

What location is [SEA] facepunch Premium 10 hosted in?

Its EA tag places [SEA] facepunch Premium 10 in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 121.180.200.186:28015.

What Rust version is [SEA] facepunch Premium 10 on?

Rust network protocol 2635 and build 168909 on Windows is the build [SEA] facepunch Premium 10 runs. Matching protocol is required to join. Let Steam update your game.

How reliable is [SEA] facepunch Premium 10, and is it online now?

Reading: offline. [SEA] facepunch Premium 10 last answered 2 days 3 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on [SEA] facepunch Premium 10?

Check: gather rate. The name [SEA] facepunch Premium 10 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

Which map is live on [SEA] facepunch Premium 10?

From seed 1, the game generates the procedural map on [SEA] facepunch Premium 10. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to [SEA] facepunch Premium 10?

Check: join. Open Rust, press F1, then enter client.connect 121.180.200.186:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,EA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.