RUST METRICSFlight deck · live data
Data live Servers11,739 Players51,557 Populated3,316 Fresh wipes 3 h122 Scan5 min
‹ All servers121.104.208.26:28015
Offline Full Queue Fresh wipe Wipe due No query

RustFumiyoshiServer

Offline 121.104.208.26:28015 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,344top 69%
Last wipe88d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep6 Oct13 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:51 UTC18d ago 1 – running 0
Fri 2 Oct, 08:41 UTC26d ago 1 held half 8.2 days 0
Tue 15 Sep, 13:05 UTC43d ago 1 halved by day 1 16.8 days 1
Wed 9 Sep, 11:58 UTC49d ago – – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RustFumiyoshiServer when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it didn't.

What wipe timing does RustFumiyoshiServer follow?

There is no next wipe to predict: RustFumiyoshiServer wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 88 days 16 hours ago.

Tags

Which tags does RustFumiyoshiServer carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from RustFumiyoshiServer. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RustFumiyoshiServer?

Rust Metrics lists featuring RustFumiyoshiServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does RustFumiyoshiServer hold among Rust servers?

Player hours over seven days put RustFumiyoshiServer at #15,344, in the top 69% of all ranked servers.

What player count does RustFumiyoshiServer carry?

RustFumiyoshiServer is not responding; status offline, last seen 4 days 19 hours ago. A seven-day average of 0 players is the reading.

Server

Which location does RustFumiyoshiServer run from?

Reading: location. RustFumiyoshiServer gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 121.104.208.26:28015.

What Rust version is RustFumiyoshiServer on?

Version check: Rust network protocol 2635 and build 166652 on Linux, run by RustFumiyoshiServer. To get in, your game needs the same protocol; Steam applies the update.

How reliable is RustFumiyoshiServer, and is it online now?

RustFumiyoshiServer reports offline. The last reading came 4 days 19 hours ago. Uptime for the last 7 full days: 29 of 168 hours, or 17%. The first sighting on Rust Metrics was 14 September 2026.

Map and rules

What rules does RustFumiyoshiServer enforce, and what are its settings?

No gather rate appears in the name: RustFumiyoshiServer. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustFumiyoshiServer?

Procedural map on RustFumiyoshiServer, made by the game's generator.

Join

How can you get onto RustFumiyoshiServer?

Check: join. Open Rust, press F1, then enter client.connect 121.104.208.26:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.