FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 101/500
- 134/100
- 110/225
- 91/700
- 28/200
- 23/1000
Quick answers
from the figures on this pageWipe schedule
When does FWQ2 Development 6000 wipe?
The rhythm of FWQ2 Development 6000's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 7 hours ago.
Lists and filters
Which tags does FWQ2 Development 6000 carry, and what do they mean?
These are the tags FWQ2 Development 6000 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show FWQ2 Development 6000?
On Rust Metrics, FWQ2 Development 6000 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does FWQ2 Development 6000 sit in the rankings?
Ranking for FWQ2 Development 6000: #13,645 on seven-day player hours, top 62% of all ranked servers.
How full does FWQ2 Development 6000 get?
Status for FWQ2 Development 6000: offline. Last seen 20 days 5 hours ago.
Server details
Which location does FWQ2 Development 6000 run from?
No region comes from FWQ2 Development 6000. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 120.82.32.67:28025.
What Rust version is FWQ2 Development 6000 on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by FWQ2 Development 6000. Check: protocol. To join, your game must match; Steam handles the update.
Is FWQ2 Development 6000 up, and how often does it stay up?
Reading: offline. FWQ2 Development 6000 last answered 20 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Settings and map
How is FWQ2 Development 6000 configured, and what rules are in force?
Reading the name gives no gather rate for FWQ2 Development 6000. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on FWQ2 Development 6000?
Check: map. Procedural, generated by the game, on FWQ2 Development 6000.
How to join
How do you connect to FWQ2 Development 6000?
Press F1 in Rust and enter client.connect 120.82.32.67:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.