FWQ2 Development 6000
Offline 120.82.32.213:28025 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 120/100
- 157/225
- 47/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageWipe schedule
How often does FWQ2 Development 6000 wipe, and when?
Its rhythm cannot be told from the wipes of FWQ2 Development 6000 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 18 hours ago.
Tag meanings
How should you read the tags on FWQ2 Development 6000?
Tags published by FWQ2 Development 6000, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show FWQ2 Development 6000?
On Rust Metrics, FWQ2 Development 6000 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does FWQ2 Development 6000 sit in the rankings?
Player hours over seven days put FWQ2 Development 6000 at #13,631, in the top 62% of all ranked servers.
How full does FWQ2 Development 6000 get?
Reading for FWQ2 Development 6000: offline at this moment; last seen 18 days 16 hours ago.
Operator and location
Which location does FWQ2 Development 6000 run from?
No region tag on FWQ2 Development 6000. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 120.82.32.213:28025.
What Rust version is FWQ2 Development 6000 on?
Reading: FWQ2 Development 6000, Rust network protocol 2634 and build 166586, Windows. Matching protocol is required to join. Let Steam update your game.
Is FWQ2 Development 6000 up, and how often does it stay up?
Check: connection. FWQ2 Development 6000 is offline at this moment. Last contact was 18 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
How is FWQ2 Development 6000 configured, and what rules are in force?
No gather rate appears in the name: FWQ2 Development 6000. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is FWQ2 Development 6000 on?
The game generates a procedural map for FWQ2 Development 6000.
Join
How do you connect to FWQ2 Development 6000?
Check: join. Open Rust, press F1, then enter client.connect 120.82.32.213:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.