FWQ2 Development 6000
Offline 120.82.32.144:28025 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 100/500
- 129/100
- 125/225
- 46/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageWipe timing
When does FWQ2 Development 6000 wipe?
To tell the rhythm of FWQ2 Development 6000, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 17 hours ago.
Tags
Which tags does FWQ2 Development 6000 carry, and what do they mean?
These are the tags FWQ2 Development 6000 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does FWQ2 Development 6000 appear in Rust Metrics lists and filters?
On Rust Metrics, FWQ2 Development 6000 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does FWQ2 Development 6000 hold among Rust servers?
Ranking for FWQ2 Development 6000: #13,606 on seven-day player hours, top 61% of all ranked servers.
How full does FWQ2 Development 6000 get?
FWQ2 Development 6000 is not responding; status offline, last seen 19 days 14 hours ago.
Server details
Which location does FWQ2 Development 6000 run from?
No region comes from FWQ2 Development 6000. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 120.82.32.144:28025.
What Rust version is FWQ2 Development 6000 on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by FWQ2 Development 6000. Check: protocol. To join, your game must match; Steam handles the update.
Is FWQ2 Development 6000 up, and how often does it stay up?
FWQ2 Development 6000 reports offline. The last reading came 19 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.
Settings and map
What rules does FWQ2 Development 6000 enforce, and what are its settings?
No gather rate appears in the name: FWQ2 Development 6000. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is FWQ2 Development 6000 on?
Procedural map on FWQ2 Development 6000, made by the game's generator.
Join
What do you do to join FWQ2 Development 6000?
Press F1 in Rust and enter client.connect 120.82.32.144:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.