MY TEST SERVER | Carbon
Offline 120.220.76.192:14231 checked 1d ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 111,511–114,114 · memory 3,753 MBUptime
1 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 195/500
- 129/100
- 82/700
- 32/200
- 282/700
- 30/1000
Quick answers
from the figures on this pageReset cycle
When does MY TEST SERVER | Carbon wipe?
To tell the rhythm of MY TEST SERVER | Carbon, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 4 hours ago.
Lists and filters
How should you read the tags on MY TEST SERVER | Carbon?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from MY TEST SERVER | Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show MY TEST SERVER | Carbon?
Rust Metrics lists featuring MY TEST SERVER | Carbon: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does MY TEST SERVER | Carbon hold among Rust servers?
Player hours over seven days put MY TEST SERVER | Carbon at #13,993, in the top 63% of all ranked servers.
What is the population on MY TEST SERVER | Carbon?
Reading for MY TEST SERVER | Carbon: offline at this moment; last seen 31 hours ago. Check: players over seven days. Average 0, peak 1.
Server
Where does MY TEST SERVER | Carbon sit?
No region comes from MY TEST SERVER | Carbon. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 120.220.76.192:14231.
What Rust version is MY TEST SERVER | Carbon on?
Reading: MY TEST SERVER | Carbon, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on MY TEST SERVER | Carbon within range?
Over the last 48 hours the average was 71 server fps; the floor was 60. Check: entities. The peak was 114,114, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,825 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on MY TEST SERVER | Carbon, and is it online?
Check: connection. MY TEST SERVER | Carbon is offline at this moment. Last contact was 31 hours ago. Reading: uptime. About 37 hours ago it restarted, on its own count. Uptime for the last 7 full days: 40 of 168 hours, or 24%. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on MY TEST SERVER | Carbon?
Check: gather rate. The name MY TEST SERVER | Carbon does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MY TEST SERVER | Carbon?
Size 4,500 and seed 21: the game generates the procedural map on MY TEST SERVER | Carbon from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join MY TEST SERVER | Carbon?
Check: join. Open Rust, press F1, then enter client.connect 120.220.76.192:14231. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.