[AU]Valhalla - Victoria
Online 119.17.141.60:28015 checked 14m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 64 · below 20 is lag, below 10 is badEntities
48 h range 144,279–147,051 · memory 3,765 MBUptime
3 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:04 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/75
- 290/150
- 84/100
- 61/150
- 21/100
- 4/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [AU]Valhalla - Victoria?
An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 5 hours in.
When does [AU]Valhalla - Victoria wipe?
With the force wipe, once a month, [AU]Valhalla - Victoria wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 6 hours ago.
Tags
Which tags does [AU]Valhalla - Victoria carry, and what do they mean?
These are the tags [AU]Valhalla - Victoria publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [AU]Valhalla - Victoria appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [AU]Valhalla - Victoria: Rust servers in Oceania and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does [AU]Valhalla - Victoria sit in the rankings?
Ranking for [AU]Valhalla - Victoria: #5,500 on seven-day player hours, top 25% of all ranked servers.
What is the population on [AU]Valhalla - Victoria?
0 of 50 slots are filled on [AU]Valhalla - Victoria right now. Check: players over seven days. Average 0, peak 4. Check: 48-hour peak. 14:00 UTC, 2 players on average.
Server
Which location does [AU]Valhalla - Victoria run from?
Check: location. No region tag comes from [AU]Valhalla - Victoria, but the name points to Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 119.17.141.60:28015.
What Rust version is [AU]Valhalla - Victoria on?
Rust network protocol 2635 and build 168909 on Windows is the build [AU]Valhalla - Victoria runs. Matching protocol is required to join. Let Steam update your game.
How does [AU]Valhalla - Victoria perform?
Check: fps. Average 85 server fps over the last 48 hours, low of 64. Within range. Check: entities. The peak was 147,051, counting buildings, deployables and the rest of the world. Reading: 4,604 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is [AU]Valhalla - Victoria, and is it online now?
Reading: online. [AU]Valhalla - Victoria answers right now. By its reported uptime, the last restart was roughly 3 days 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on [AU]Valhalla - Victoria?
Check: gather rate. The name [AU]Valhalla - Victoria does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
What map is [AU]Valhalla - Victoria on?
From seed 773016, the game generates the procedural map on [AU]Valhalla - Victoria. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto [AU]Valhalla - Victoria?
To join: start Rust, press F1 and type client.connect 119.17.141.60:28015. Or press Launch Rust here and Steam opens the game and connects you.