Tribunal_Isolated_Dev
Offline 119.105.5.171:28915 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 15:35 UTC13d ago | 1 | – | running | 0 |
| Fri 16 Oct, 08:20 UTC13d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 120/500
- 120/100
- 197/225
- 75/700
- 228/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Tribunal_Isolated_Dev?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 15 hours in.
How often does Tribunal_Isolated_Dev wipe, and when?
Its rhythm cannot be told from the wipes of Tribunal_Isolated_Dev on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 3 hours ago.
Tags
How should you read the tags on Tribunal_Isolated_Dev?
These are the tags Tribunal_Isolated_Dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Tribunal_Isolated_Dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Tribunal_Isolated_Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Tribunal_Isolated_Dev hold among Rust servers?
Player hours over seven days put Tribunal_Isolated_Dev at #15,324, in the top 70% of all ranked servers.
What player count does Tribunal_Isolated_Dev carry?
Reading for Tribunal_Isolated_Dev: offline at this moment; last seen 11 days 16 hours ago.
Server
Where does Tribunal_Isolated_Dev sit?
Reading: location. Tribunal_Isolated_Dev gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 119.105.5.171:28915.
What Rust version is Tribunal_Isolated_Dev on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Tribunal_Isolated_Dev. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Tribunal_Isolated_Dev, and is it online?
Reading: offline. Tribunal_Isolated_Dev last answered 11 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Map and rules
What rules does Tribunal_Isolated_Dev enforce, and what are its settings?
No gather rate appears in the name: Tribunal_Isolated_Dev. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Connection
How can you get onto Tribunal_Isolated_Dev?
To join: start Rust, press F1 and type client.connect 119.105.5.171:28915. Or press Launch Rust here and Steam opens the game and connects you.