localserver
Offline 118.8.204.4:28015 checked 10h ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 123/100
- 34/225
- 31/700
- 6/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
How often does localserver wipe, and when?
Its rhythm cannot be told from the wipes of localserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 37 days 20 hours ago.
Tag meanings
How should you read the tags on localserver?
Tags published by localserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show localserver?
Rust Metrics lists featuring localserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does localserver sit in the rankings?
Ranking for localserver: #4,506 on seven-day player hours, top 20% of all ranked servers.
How full does localserver get?
Reading for localserver: offline at this moment; last seen 10 hours ago. Check: players over seven days. Average 2, peak 2. Check: 48-hour peak. 13:00 UTC, 2 players on average.
Server
Where does localserver sit?
No region comes from localserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 118.8.204.4:28015.
What Rust version is localserver on?
Rust network protocol 2635 and build 168909 on Windows is the build localserver runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on localserver, and is it online?
Check: connection. localserver is offline at this moment. Last contact was 10 hours ago. Reading: 21% uptime over the last 7 full days. It was up 35 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
What settings and rules apply on localserver?
Reading the name gives no gather rate for localserver. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is localserver on?
Check: map. Procedural, generated by the game, on localserver.
How to join
What do you do to join localserver?
Press F1 in Rust and enter client.connect 118.8.204.4:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.