TEST SERVER
Online 118.68.62.40:28015 checked 21m ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 179/500
- 121/100
- 86/700
- 22/200
- 26/1000
- 268/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does TEST SERVER follow?
To tell the rhythm of TEST SERVER, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 21 hours ago.
Tags
Which tags does TEST SERVER carry, and what do they mean?
These are the tags TEST SERVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST SERVER appear in Rust Metrics lists and filters?
On Rust Metrics, TEST SERVER sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does TEST SERVER sit in the rankings?
Player hours over seven days put TEST SERVER at #8,904, in the top 40% of all ranked servers.
What player count does TEST SERVER carry?
1 of 50 slots are filled on TEST SERVER right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.
Server details
Which location does TEST SERVER run from?
No region tag on TEST SERVER. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 118.68.62.40:28015.
What Rust version is TEST SERVER on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by TEST SERVER. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST SERVER, and is it online now?
Reading: online. TEST SERVER answers right now. Reading: 90% uptime over the last 2 full days. It was up 43 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.
Rules and settings
How is TEST SERVER configured, and what rules are in force?
Check: gather rate. The name TEST SERVER does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on TEST SERVER?
Check: map. Procedural, generated by the game, on TEST SERVER.
Join
What do you do to join TEST SERVER?
Press F1 in Rust and enter client.connect 118.68.62.40:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.