PvE Private server JP
Online 118.27.226.193:28015 checked 7m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 50 · below 20 is lag, below 10 is badEntities
48 h range 42,112–44,576 · memory 1,869 MBUptime
3 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/100
- 34/200
- 1/100
- 18/100
- 18/100
- 20/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does PvE Private server JP follow?
To tell the rhythm of PvE Private server JP, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 77 days 5 hours ago.
Tag meanings
How should you read the tags on PvE Private server JP?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160556 (Build): Game build reading: 160556; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from PvE Private server JP. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does PvE Private server JP appear in Rust Metrics lists and filters?
On Rust Metrics, PvE Private server JP sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does PvE Private server JP sit in the rankings?
Player hours over seven days put PvE Private server JP at #15,310, in the top 69% of all ranked servers.
What player count does PvE Private server JP carry?
Current headcount on PvE Private server JP: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does PvE Private server JP run from?
Reading: location. Nothing in the tags, but the name of PvE Private server JP points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 118.27.226.193:28015.
What Rust version is PvE Private server JP on?
Reading: PvE Private server JP, Rust network protocol 2632 and build 160556, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on PvE Private server JP within range?
Check: fps. Average 55 server fps over the last 48 hours, low of 50. Within range. Peak entity count: 44,576. Buildings, deployables and all else included. Memory peak: 2,129 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is PvE Private server JP up, and how often does it stay up?
Check: connection. PvE Private server JP is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 20 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on PvE Private server JP?
Check: gather rate. The name PvE Private server JP does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on PvE Private server JP?
Size 3,000 and seed 285422608: the game generates the procedural map on PvE Private server JP from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join PvE Private server JP?
Check: join. Open Rust, press F1, then enter client.connect 118.27.226.193:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.