[JP][PVE]UC-RUST-Server
Online 118.27.225.39:28015 checked 7m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 44 · below 20 is lag, below 10 is badEntities
48 h range 92,203–106,934 · memory 2,471 MBUptime
11 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/100
- 13/500
- 1/200
- 6/100
- 0/100
- 12/100
Quick answers
from the figures on this pageWipe schedule
When does [JP][PVE]UC-RUST-Server wipe?
Its rhythm cannot be told from the wipes of [JP][PVE]UC-RUST-Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 55 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on [JP][PVE]UC-RUST-Server?
Tags published by [JP][PVE]UC-RUST-Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [JP][PVE]UC-RUST-Server?
Rust Metrics lists featuring [JP][PVE]UC-RUST-Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does [JP][PVE]UC-RUST-Server sit in the rankings?
Ranking for [JP][PVE]UC-RUST-Server: #15,338 on seven-day player hours, top 69% of all ranked servers.
How full does [JP][PVE]UC-RUST-Server get?
0 of 50 slots are filled on [JP][PVE]UC-RUST-Server right now. Check: player average. 0 over the last seven days.
Server
What location is [JP][PVE]UC-RUST-Server hosted in?
Check: location. No region tag comes from [JP][PVE]UC-RUST-Server, but the name points to Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 118.27.225.39:28015.
What Rust version is [JP][PVE]UC-RUST-Server on?
Reading: [JP][PVE]UC-RUST-Server, Rust network protocol 2633 and build 162929, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [JP][PVE]UC-RUST-Server?
Over the last 48 hours the average was 58 server fps; the floor was 44. Check: entities. The peak was 106,934, counting buildings, deployables and the rest of the world. Reading: 3,196 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [JP][PVE]UC-RUST-Server, and is it online now?
Check: connection. [JP][PVE]UC-RUST-Server is online at this moment. By its reported uptime, the last restart was roughly 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is [JP][PVE]UC-RUST-Server configured, and what rules are in force?
Check: gather rate. The name [JP][PVE]UC-RUST-Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [JP][PVE]UC-RUST-Server?
From seed 1337, the game generates the procedural map on [JP][PVE]UC-RUST-Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Join
How can you get onto [JP][PVE]UC-RUST-Server?
Check: join. Open Rust, press F1, then enter client.connect 118.27.225.39:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.