Pinny Test
Offline 118.160.81.127:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 130/100
- 185/225
- 95/700
- 251/700
- 348/350
Quick answers
from the figures on this pageWipe timing
How often does Pinny Test wipe, and when?
The rhythm of Pinny Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 14 hours ago the current world was made.
Tags
Which tags does Pinny Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Pinny Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Pinny Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Pinny Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Pinny Test sit in the rankings?
Player hours over seven days put Pinny Test at #13,438, in the top 60% of all ranked servers.
What is the population on Pinny Test?
Pinny Test is not responding; status offline, last seen 22 days 2 hours ago.
Operator and location
Where does Pinny Test sit?
No region tag on Pinny Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 118.160.81.127:28015.
What Rust version is Pinny Test on?
Rust network protocol 2634 and build 166652 on Windows is the build Pinny Test runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Pinny Test, and is it online now?
Reading: offline. Pinny Test last answered 22 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Map and rules
What rules does Pinny Test enforce, and what are its settings?
Check: gather rate. The name Pinny Test does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Pinny Test on?
Check: map. Procedural, size 5,000, seed 2128749943, generated by the game on Pinny Test. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Pinny Test?
To join: start Rust, press F1 and type client.connect 118.160.81.127:28015. Or press Launch Rust here and Steam opens the game and connects you.