RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h95 Scan5 min
‹ All servers117.90.232.29:28015
Offline Full Queue Fresh wipe Wipe due No query

SCPVE - TEST - RICK

Offline EA 117.90.232.29:28015 checked 8d ago

monthly wipes moddedoxidepvesoftcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,059top 59% · #479 in EA
Last wipe26d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap1.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 0hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 0hFW

The first 48 hours of its last wipes

Fri 16 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 07:45 UTC12d ago 1 – running 0
Mon 5 Oct, 07:03 UTC23d ago 2 held half 11 days 0
Fri 2 Oct, 09:53 UTC26d ago 2 held half 2.9 days 2
Fri 2 Oct, 03:06 UTC26d ago 2 – 0.3 days 0
Tue 29 Sep, 16:24 UTC29d ago 2 held half 2.4 days 0
Mon 28 Sep, 06:51 UTC30d ago 2 – 1.4 days 1
Sat 26 Sep, 09:32 UTC32d ago 2 – 1.9 days 0
Fri 25 Sep, 15:51 UTC33d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on SCPVE - TEST - RICK when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does SCPVE - TEST - RICK follow?

Once a month SCPVE - TEST - RICK wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 6 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on SCPVE - TEST - RICK?

These are the tags SCPVE - TEST - RICK publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^s (Softcore): In Facepunch's softcore mode you keep some of your loot on death; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EA (East Asia): East Asia is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of SCPVE - TEST - RICK?

Most likely the same operator runs them: SCPVE - TEST - RICK publishes a rustpve.top hostname, and so do 2 other servers we track.

Where does SCPVE - TEST - RICK appear in Rust Metrics lists and filters?

These Rust Metrics lists carry SCPVE - TEST - RICK: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does SCPVE - TEST - RICK sit in the rankings?

Ranked by seven-day player hours, SCPVE - TEST - RICK sits at #13,059 and #479 in Asia, inside the top 59%.

What player count does SCPVE - TEST - RICK carry?

SCPVE - TEST - RICK is not responding; status offline, last seen 8 days 8 hours ago.

Operator and location

Where does SCPVE - TEST - RICK sit?

Its EA tag places SCPVE - TEST - RICK in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 117.90.232.29:28015.

What Rust version is SCPVE - TEST - RICK on?

Reading: SCPVE - TEST - RICK, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is SCPVE - TEST - RICK, and is it online now?

Check: connection. SCPVE - TEST - RICK is offline at this moment. Last contact was 8 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does SCPVE - TEST - RICK enforce, and what are its settings?

No gather rate appears in the name: SCPVE - TEST - RICK. No limit is set beyond the default. Groups take up to 8 players. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.

What map is SCPVE - TEST - RICK on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on SCPVE - TEST - RICK. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name 亚特兰大 : 行尸走肉.

Join

How can you get onto SCPVE - TEST - RICK?

To join: start Rust, press F1 and type client.connect 117.90.232.29:28015. Or press Launch Rust here and Steam opens the game and connects you. https://rustimg.rustpve.top/QUN/QQ.png is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,^s,EA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^s
Softcore In Facepunch's softcore mode you keep some of your loot on death.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EA
East Asia East Asia is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.