[PVE]RUST SERVER
Online 116.94.245.40:28015 checked 7m ago
Server instruments
last reading Wed 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 150 · below 20 is lag, below 10 is badEntities
48 h range 111,729–114,418 · memory 4,297 MBUptime
4 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 13:16 UTC5d ago | 4 | – | running | 0 |
| Sat 17 Oct, 08:14 UTC11d ago | 1 | halved by day 2 | 6.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 193/500
- 135/100
- 184/225
- 128/700
- 13/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What happens on [PVE]RUST SERVER when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.
How often does [PVE]RUST SERVER wipe, and when?
The rhythm of [PVE]RUST SERVER's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days ago.
Lists and filters
Which tags does [PVE]RUST SERVER carry, and what do they mean?
These are the tags [PVE]RUST SERVER publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [PVE]RUST SERVER?
Rust Metrics lists featuring [PVE]RUST SERVER: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does [PVE]RUST SERVER hold among Rust servers?
Player hours over seven days put [PVE]RUST SERVER at #6,229, in the top 28% of all ranked servers.
What player count does [PVE]RUST SERVER carry?
Current headcount on [PVE]RUST SERVER: 0 players, 500 slots available. Check: players over seven days. Average 0, peak 4. The last 48 hours peaked at 07:00 UTC, averaging 1 players at that hour.
Server details
What location is [PVE]RUST SERVER hosted in?
Reading: location. [PVE]RUST SERVER gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 116.94.245.40:28015.
What Rust version is [PVE]RUST SERVER on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [PVE]RUST SERVER. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [PVE]RUST SERVER?
Over the last 48 hours the average was 194 server fps; the floor was 150. Reading: 114,418 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,856 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on [PVE]RUST SERVER, and is it online?
Check: connection. [PVE]RUST SERVER is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 days 22 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 15 October 2026.
Settings and map
What rules does [PVE]RUST SERVER enforce, and what are its settings?
No gather rate appears in the name: [PVE]RUST SERVER. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is [PVE]RUST SERVER on?
Size 4,500 and seed 137552831: the game generates the procedural map on [PVE]RUST SERVER from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to [PVE]RUST SERVER?
Press F1 in Rust and enter client.connect 116.94.245.40:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.