ChainLinkHosting Rust validation
Offline 116.91.213.117:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 123/100
- 34/225
- 31/700
- 6/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
How often does ChainLinkHosting Rust validation wipe, and when?
To tell the rhythm of ChainLinkHosting Rust validation, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 21 hours ago.
Tags
Which tags does ChainLinkHosting Rust validation carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from ChainLinkHosting Rust validation. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ChainLinkHosting Rust validation appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ChainLinkHosting Rust validation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does ChainLinkHosting Rust validation hold among Rust servers?
Ranking for ChainLinkHosting Rust validation: #12,710 on seven-day player hours, top 57% of all ranked servers.
What is the population on ChainLinkHosting Rust validation?
Status for ChainLinkHosting Rust validation: offline. Last seen 2 days 19 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
What location is ChainLinkHosting Rust validation hosted in?
Reading: location. ChainLinkHosting Rust validation gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 116.91.213.117:28015.
What Rust version is ChainLinkHosting Rust validation on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ChainLinkHosting Rust validation. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ChainLinkHosting Rust validation, and is it online?
Check: connection. ChainLinkHosting Rust validation is offline at this moment. Last contact was 2 days 19 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. The first sighting on Rust Metrics was 26 October 2026.
Settings and map
How is ChainLinkHosting Rust validation configured, and what rules are in force?
No gather rate appears in the name: ChainLinkHosting Rust validation. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ChainLinkHosting Rust validation?
The game generates a procedural map for ChainLinkHosting Rust validation.
Connection
How do you connect to ChainLinkHosting Rust validation?
Press F1 in Rust and enter client.connect 116.91.213.117:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.