AU/NZ Rust-eze
Online OC 116.90.73.229:49025 checked 7m ago
Server instruments
last reading Wed 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 23 · below 20 is lag, below 10 is badEntities
48 h range 78,077–95,709 · memory 2,342 MBUptime
10 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:22 UTC26d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/75
- 19/100
- 219/300
- 10/150
- 21/100
- 19/200
Quick answers
from the figures on this pageWipe timing
What happens on AU/NZ Rust-eze when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 16 hours.
What wipe timing does AU/NZ Rust-eze follow?
Its rhythm cannot be told from the wipes of AU/NZ Rust-eze on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 3 hours ago.
Tags
How should you read the tags on AU/NZ Rust-eze?
These are the tags AU/NZ Rust-eze publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): The server browser files it under Oceania. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show AU/NZ Rust-eze?
On Rust Metrics, AU/NZ Rust-eze sits in these lists: Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does AU/NZ Rust-eze hold among Rust servers?
Ranked by seven-day player hours, AU/NZ Rust-eze sits at #15,423 and #178 in Oceania, inside the top 69%.
What is the population on AU/NZ Rust-eze?
0 of 50 slots are filled on AU/NZ Rust-eze right now. A seven-day average of 0 players is the reading.
Server details
What location is AU/NZ Rust-eze hosted in?
Its OC tag places AU/NZ Rust-eze in Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 116.90.73.229:49025.
What Rust version is AU/NZ Rust-eze on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by AU/NZ Rust-eze. To get in, your game needs the same protocol; Steam applies the update.
Is performance on AU/NZ Rust-eze within range?
Reading: 29 server fps on average across the last 48 hours. It never dropped below 23. Check: entities. The peak was 95,709, counting buildings, deployables and the rest of the world. Memory peak: 2,855 MB. Expect lag when fps falls and entities climb.
Is AU/NZ Rust-eze up, and how often does it stay up?
Reading: online. AU/NZ Rust-eze answers right now. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on AU/NZ Rust-eze?
Check: gather rate. The name AU/NZ Rust-eze does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is AU/NZ Rust-eze on?
From seed 1337, the game generates the procedural map on AU/NZ Rust-eze. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto AU/NZ Rust-eze?
Check: join. Open Rust, press F1, then enter client.connect 116.90.73.229:49025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.