[TEST] The Test Server
Offline 116.89.111.196:28315 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:17 UTC24d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:15 UTC41d ago | 1 | halved by day 1 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [TEST] The Test Server?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does [TEST] The Test Server follow?
To tell the rhythm of [TEST] The Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 3 hours ago the current world was made.
Tags
How should you read the tags on [TEST] The Test Server?
Tags published by [TEST] The Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [TEST] The Test Server?
Rust Metrics lists featuring [TEST] The Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does [TEST] The Test Server hold among Rust servers?
Ranking for [TEST] The Test Server: #15,126 on seven-day player hours, top 70% of all ranked servers.
How full does [TEST] The Test Server get?
Reading for [TEST] The Test Server: offline at this moment; last seen 12 days 19 hours ago.
Operator and location
What location is [TEST] The Test Server hosted in?
No region tag on [TEST] The Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 116.89.111.196:28315.
What Rust version is [TEST] The Test Server on?
Reading: [TEST] The Test Server, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.
Is [TEST] The Test Server up, and how often does it stay up?
Check: connection. [TEST] The Test Server is offline at this moment. Last contact was 12 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 September 2026.
Settings and map
How is [TEST] The Test Server configured, and what rules are in force?
No gather rate appears in the name: [TEST] The Test Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is [TEST] The Test Server on?
Check: map. Procedural, size 3,700, seed 1845678248, generated by the game on [TEST] The Test Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto [TEST] The Test Server?
Press F1 in Rust and enter client.connect 116.89.111.196:28315. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.