RUST METRICSFlight deck · live data
Data live Servers11,749 Players55,156 Populated3,381 Fresh wipes 3 h134 Scan5 min
‹ All servers116.58.190.230:28015
Online Full Queue Fresh wipe Wipe due No query

in.high

Online 116.58.190.230:28015 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 130 SERVER FPS

Server fps

48 h low 103 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 95,331 ×1000

Entities

48 h range 92,959–95,432 · memory 3,299 MB
1239 ET SINCE RESTART 5D 19H

Uptime

5 days 19 hours since its last restart, at the last reading
7-day average0peak 2
Rank#4,551top 20%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory3,299MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5200:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 11:50 UTC14d ago 2 – running 2
Fri 2 Oct, 08:15 UTC26d ago 1 held half 12.1 days 0
Wed 30 Sep, 13:42 UTC28d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on in.high?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does in.high wipe, and when?

No next wipe can be predicted for in.high, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 11 hours ago.

Lists and filters

How should you read the tags on in.high?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; modded (Modded): Modded: plugins or settings depart from the stock game from in.high. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show in.high?

On Rust Metrics, in.high sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does in.high hold among Rust servers?

Ranking for in.high: #4,551 on seven-day player hours, top 20% of all ranked servers.

What is the population on in.high?

0 of 10 slots are filled on in.high right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 12:00 UTC, averaging 2 players at that hour.

Server details

What location is in.high hosted in?

No region comes from in.high. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 116.58.190.230:28015.

What Rust version is in.high on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by in.high. To get in, your game needs the same protocol; Steam applies the update.

How does in.high perform?

Over the last 48 hours the average was 133 server fps; the floor was 103. Reading: 95,432 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,509 MB. Expect lag when fps falls and entities climb.

Is in.high up, and how often does it stay up?

Check: connection. in.high is online at this moment. By its reported uptime, the last restart was roughly 5 days 19 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on in.high?

Reading the name gives no gather rate for in.high. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on in.high?

From seed 814592164, the game generates the procedural map on in.high. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto in.high?

To join: start Rust, press F1 and type client.connect 116.58.190.230:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.
modded
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.