IrrenhausbyCK
Online 116.202.52.49:41674 checked 6m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 48 · below 20 is lag, below 10 is badEntities
48 h range 184,325–187,012 · memory 3,999 MBUptime
4 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:40 UTC12d ago | 0 | – | running | 0 |
| Mon 28 Sep, 05:52 UTC30d ago | 2 | halved by day 3 | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 120/100
- 52/225
- 13/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on IrrenhausbyCK?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does IrrenhausbyCK follow?
To tell the rhythm of IrrenhausbyCK, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 12 days 21 hours ago the current world was made.
Lists and filters
How should you read the tags on IrrenhausbyCK?
These are the tags IrrenhausbyCK publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does IrrenhausbyCK appear in Rust Metrics lists and filters?
These Rust Metrics lists carry IrrenhausbyCK: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does IrrenhausbyCK hold among Rust servers?
Ranking for IrrenhausbyCK: #12,757 on seven-day player hours, top 57% of all ranked servers.
How full does IrrenhausbyCK get?
Current headcount on IrrenhausbyCK: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 2.
Server details
Where does IrrenhausbyCK sit?
Reading: location. IrrenhausbyCK gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 116.202.52.49:41674.
What Rust version is IrrenhausbyCK on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by IrrenhausbyCK. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on IrrenhausbyCK within range?
Check: fps. Average 69 server fps over the last 48 hours, low of 48. Within range. Peak entity count: 187,012. Buildings, deployables and all else included. Memory peak: 4,678 MB. Expect lag when fps falls and entities climb.
How reliable is IrrenhausbyCK, and is it online now?
Check: connection. IrrenhausbyCK is online at this moment. By its reported uptime, the last restart was roughly 4 days 10 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does IrrenhausbyCK enforce, and what are its settings?
No gather rate appears in the name: IrrenhausbyCK. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on IrrenhausbyCK?
Check: map. Procedural, size 5,555, seed 1824653692, generated by the game on IrrenhausbyCK. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join IrrenhausbyCK?
To join: start Rust, press F1 and type client.connect 116.202.52.49:41674. Or press Launch Rust here and Steam opens the game and connects you. https://byteblitz.de/start is where its website sits.