Hackstadt | Powered by AMP
Online 116.202.51.117:28015 checked 11m ago
Server instruments
last reading Tue 18:00 UTCPlayers now
25% full 7-day avg7-day peakServer fps
48 h low 37 · below 20 is lag, below 10 is badEntities
48 h range 178,719–206,368 · memory 2,789 MBUptime
0 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 14:41 UTC3d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 119/500
- 131/100
- 119/225
- 27/200
- 114/700
- 34/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Hackstadt | Powered by AMP?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in.
What wipe timing does Hackstadt | Powered by AMP follow?
The rhythm of Hackstadt | Powered by AMP's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 5 hours ago.
Tag meanings
How should you read the tags on Hackstadt | Powered by AMP?
Tags published by Hackstadt | Powered by AMP, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Hackstadt | Powered by AMP?
Rust Metrics lists featuring Hackstadt | Powered by AMP: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Hackstadt | Powered by AMP sit in the rankings?
Ranking for Hackstadt | Powered by AMP: #4,086 on seven-day player hours, top 18% of all ranked servers.
What is the population on Hackstadt | Powered by AMP?
1 of 4 slots are filled on Hackstadt | Powered by AMP right now. Check: players over seven days. Average 1, peak 3. The last 48 hours peaked at 21:00 UTC, averaging 3 players at that hour.
Server
Where does Hackstadt | Powered by AMP sit?
No region comes from Hackstadt | Powered by AMP. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 116.202.51.117:28015.
What Rust version is Hackstadt | Powered by AMP on?
Reading: Hackstadt | Powered by AMP, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Hackstadt | Powered by AMP within range?
Check: fps. Average 69 server fps over the last 48 hours, low of 37. Within range. Reading: 206,368 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,616 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Hackstadt | Powered by AMP up, and how often does it stay up?
Check: connection. Hackstadt | Powered by AMP is online at this moment. Reading: uptime. About 5 minutes ago it restarted, on its own count. Reading: 65% uptime over the last 3 full days. It was up 47 of 72 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Settings and map
What settings and rules apply on Hackstadt | Powered by AMP?
No gather rate appears in the name: Hackstadt | Powered by AMP. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is Hackstadt | Powered by AMP on?
Check: map. Procedural, size 6,000, seed 1021721376, generated by the game on Hackstadt | Powered by AMP. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Hackstadt | Powered by AMP?
Press F1 in Rust and enter client.connect 116.202.51.117:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.