RUST METRICSFlight deck · live data
Data live Servers11,668 Players51,773 Populated3,164 Fresh wipes 3 h133 Scan5 min
‹ All servers116.202.235.53:50002
Offline Full Queue Fresh wipe Wipe due No query

Island Chronicles: Devserver

Offline 116.202.235.53:50002 checked 22d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 1 /20

Players now

5% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,751top 62%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Island Chronicles: Devserver follow?

Its rhythm cannot be told from the wipes of Island Chronicles: Devserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 23 hours ago.

Lists and filters

How should you read the tags on Island Chronicles: Devserver?

Tags published by Island Chronicles: Devserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts10 (Group limit): You may team up with at most 10; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Island Chronicles: Devserver appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Island Chronicles: Devserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Island Chronicles: Devserver hold among Rust servers?

Ranking for Island Chronicles: Devserver: #13,751 on seven-day player hours, top 62% of all ranked servers.

What player count does Island Chronicles: Devserver carry?

Island Chronicles: Devserver is not responding; status offline, last seen 22 days 1 hours ago.

Server

What location is Island Chronicles: Devserver hosted in?

No region comes from Island Chronicles: Devserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 116.202.235.53:50002.

What Rust version is Island Chronicles: Devserver on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Island Chronicles: Devserver. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Island Chronicles: Devserver, and is it online now?

Island Chronicles: Devserver reports offline. The last reading came 22 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Island Chronicles: Devserver enforce, and what are its settings?

Reading the name gives no gather rate for Island Chronicles: Devserver. The cap on groups is 10 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.

What map is Island Chronicles: Devserver on?

Size 1,000 and seed 1107645345: the game generates the procedural map on Island Chronicles: Devserver from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

Connection

How do you connect to Island Chronicles: Devserver?

To join: start Rust, press F1 and type client.connect 116.202.235.53:50002. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts10
Group limit You may team up with at most 10.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.