Island Chronicles: Devserver
Offline 116.202.235.53:50002 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
5% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 127/500
- 131/100
- 190/225
- 68/700
- 8/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Island Chronicles: Devserver follow?
Its rhythm cannot be told from the wipes of Island Chronicles: Devserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 23 hours ago.
Lists and filters
How should you read the tags on Island Chronicles: Devserver?
Tags published by Island Chronicles: Devserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts10 (Group limit): You may team up with at most 10; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Island Chronicles: Devserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Island Chronicles: Devserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Island Chronicles: Devserver hold among Rust servers?
Ranking for Island Chronicles: Devserver: #13,751 on seven-day player hours, top 62% of all ranked servers.
What player count does Island Chronicles: Devserver carry?
Island Chronicles: Devserver is not responding; status offline, last seen 22 days 1 hours ago.
Server
What location is Island Chronicles: Devserver hosted in?
No region comes from Island Chronicles: Devserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 116.202.235.53:50002.
What Rust version is Island Chronicles: Devserver on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Island Chronicles: Devserver. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Island Chronicles: Devserver, and is it online now?
Island Chronicles: Devserver reports offline. The last reading came 22 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Island Chronicles: Devserver enforce, and what are its settings?
Reading the name gives no gather rate for Island Chronicles: Devserver. The cap on groups is 10 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.
What map is Island Chronicles: Devserver on?
Size 1,000 and seed 1107645345: the game generates the procedural map on Island Chronicles: Devserver from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Connection
How do you connect to Island Chronicles: Devserver?
To join: start Rust, press F1 and type client.connect 116.202.235.53:50002. Or press Launch Rust here and Steam opens the game and connects you.