RustFGpve
Offline 116.116.197.149:28225 checked 1d ago
Server instruments
last reading Tue 16:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 97 · below 20 is lag, below 10 is badEntities
48 h range 81,642–81,642 · memory 1,653 MBUptime
0 h 7 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 134/100
- 82/225
- 25/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RustFGpve follow?
Its rhythm cannot be told from the wipes of RustFGpve on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 16 hours ago the current world was made.
Tags
Which tags does RustFGpve carry, and what do they mean?
These are the tags RustFGpve publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp128 (Max players): The server holds 128 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustFGpve?
Rust Metrics lists featuring RustFGpve: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RustFGpve hold among Rust servers?
Player hours over seven days put RustFGpve at #9,901, in the top 44% of all ranked servers.
What player count does RustFGpve carry?
Status for RustFGpve: offline. Last seen 37 hours ago. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 16:00 UTC, 1 players on average.
Server details
Which location does RustFGpve run from?
Reading: location. RustFGpve gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 116.116.197.149:28225.
What Rust version is RustFGpve on?
Reading: RustFGpve, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for RustFGpve?
Reading: 97 server fps on average across the last 48 hours. It never dropped below 97. Peak entity count: 81,642. Buildings, deployables and all else included. Check: memory. Peak use was 1,653 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is RustFGpve, and is it online now?
RustFGpve reports offline. The last reading came 37 hours ago. By its reported uptime, the last restart was roughly 7 minutes ago. Uptime for the last 7 full days: 18 of 168 hours, or 11%. Check: first contact. Rust Metrics logged it on 21 October 2026.
Rules and settings
What rules does RustFGpve enforce, and what are its settings?
Check: gather rate. The name RustFGpve does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on RustFGpve?
Check: map. Procedural, size 4,000, seed 20260829, generated by the game on RustFGpve. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto RustFGpve?
To join: start Rust, press F1 and type client.connect 116.116.197.149:28225. Or press Launch Rust here and Steam opens the game and connects you.