Puffins Pool
Offline 115.42.46.207:28025 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
3% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
How often does Puffins Pool wipe, and when?
The rhythm of Puffins Pool's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 days 18 hours ago.
Lists and filters
How should you read the tags on Puffins Pool?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Puffins Pool. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Puffins Pool appear in Rust Metrics lists and filters?
On Rust Metrics, Puffins Pool sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Puffins Pool hold among Rust servers?
Player hours over seven days put Puffins Pool at #13,019, in the top 60% of all ranked servers.
How full does Puffins Pool get?
Status for Puffins Pool: offline. Last seen 14 days 12 hours ago.
Operator and location
Where does Puffins Pool sit?
No region comes from Puffins Pool. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 115.42.46.207:28025.
What Rust version is Puffins Pool on?
Reading: Puffins Pool, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Puffins Pool, and is it online now?
Reading: offline. Puffins Pool last answered 14 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Puffins Pool enforce, and what are its settings?
No gather rate appears in the name: Puffins Pool. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Puffins Pool on?
Check: map. Procedural, size 3,500, seed 648252, generated by the game on Puffins Pool. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Puffins Pool?
To join: start Rust, press F1 and type client.connect 115.42.46.207:28025. Or press Launch Rust here and Steam opens the game and connects you.