Creative / Build
Offline 115.186.231.21:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/101
- 0/25
- 61/999
- 41/999
- 95/150
- 4/100
Quick answers
from the figures on this pageWipe schedule
When does Creative / Build wipe?
To tell the rhythm of Creative / Build, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 32 days 3 hours ago.
Tag meanings
How should you read the tags on Creative / Build?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Creative / Build. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Creative / Build?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Creative / Build sit in the rankings?
Player hours over seven days put Creative / Build at #14,517, in the top 61% of all ranked servers.
What player count does Creative / Build carry?
Reading for Creative / Build: offline at this moment; last seen 32 days ago.
Operator and location
Where does Creative / Build sit?
Reading: location. Creative / Build gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 115.186.231.21:28015.
What Rust version is Creative / Build on?
Rust network protocol 2633 and build 165217 on Windows is the build Creative / Build runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Creative / Build, and is it online?
Check: connection. Creative / Build is offline at this moment. Last contact was 32 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Creative / Build?
No gather rate appears in the name: Creative / Build. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
The game generates a procedural map for Creative / Build.
Connection
What do you do to join Creative / Build?
To join: start Rust, press F1 and type client.connect 115.186.231.21:28015. Or press Launch Rust here and Steam opens the game and connects you.