MyTestServer
Online 115.162.109.10:28015 checked 9m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:43 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 121/100
- 71/225
- 30/700
- 74/700
- 293/310
Quick answers
from the figures on this pageWipe timing
What happens on MyTestServer when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
How often does MyTestServer wipe, and when?
The rhythm of MyTestServer's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 10 hours ago.
Lists and filters
Which tags does MyTestServer carry, and what do they mean?
These are the tags MyTestServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show MyTestServer?
Rust Metrics lists featuring MyTestServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does MyTestServer hold among Rust servers?
Player hours over seven days put MyTestServer at #4,621, in the top 21% of all ranked servers.
What is the population on MyTestServer?
Current headcount on MyTestServer: 0 players, 5 slots available. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.
Operator and location
What location is MyTestServer hosted in?
No region tag on MyTestServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 115.162.109.10:28015.
What Rust version is MyTestServer on?
Rust network protocol 2635 and build 168909 on Windows is the build MyTestServer runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MyTestServer, and is it online now?
Reading: online. MyTestServer answers right now. Uptime for the last 7 full days: 97 of 168 hours, or 58%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on MyTestServer?
Reading the name gives no gather rate for MyTestServer. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MyTestServer?
Procedural map on MyTestServer, made by the game's generator.
How to join
What do you do to join MyTestServer?
To join: start Rust, press F1 and type client.connect 115.162.109.10:28015. Or press Launch Rust here and Steam opens the game and connects you.