My Local Test Server
Offline 115.131.30.27:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 131/100
- 193/225
- 128/700
- 11/200
- 51/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does My Local Test Server follow?
To tell the rhythm of My Local Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 48 days 21 hours ago.
Lists and filters
How should you read the tags on My Local Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163493 (Build): Game build reading: 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from My Local Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does My Local Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, My Local Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does My Local Test Server sit in the rankings?
Ranking for My Local Test Server: #13,254 on seven-day player hours, top – of all ranked servers.
How full does My Local Test Server get?
Status for My Local Test Server: offline. Last seen 39 days 22 hours ago.
Server details
Where does My Local Test Server sit?
No region tag on My Local Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 115.131.30.27:28015.
What Rust version is My Local Test Server on?
Reading: My Local Test Server, Rust network protocol 2633 and build 163493, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is My Local Test Server, and is it online now?
My Local Test Server reports offline. The last reading came 39 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does My Local Test Server enforce, and what are its settings?
Reading the name gives no gather rate for My Local Test Server. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
What map is My Local Test Server on?
Procedural map on My Local Test Server, made by the game's generator.
Join
How can you get onto My Local Test Server?
Press F1 in Rust and enter client.connect 115.131.30.27:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.