RUST METRICSFlight deck · live data
Data live Servers11,694 Players35,972 Populated2,914 Fresh wipes 3 h94 Scan5 min
‹ All servers114.8.199.37:28015
Offline Full Queue Fresh wipe Wipe due No query

test1

Offline 114.8.199.37:28015 checked 23d ago

monthly wipes
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.5 3 4.5 6 PAX 0 /6

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,977top 71%
Last wipe23d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does test1 wipe, and when?

An estimate from the force wipe gives test1's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 23 days 23 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

How should you read the tags on test1?

These are the tags test1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): Check: mode. Roleplay. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does test1 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring test1: Rust community servers: live readings and Rust roleplay servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Roleplay ^r; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does test1 hold among Rust servers?

Ranking for test1: #15,977 on seven-day player hours, top 71% of all ranked servers.

What player count does test1 carry?

Status for test1: offline. Last seen 23 days 22 hours ago.

Server details

Which location does test1 run from?

No region comes from test1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 114.8.199.37:28015.

What Rust version is test1 on?

Reading: test1, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is test1, and is it online now?

Check: connection. test1 is offline at this moment. Last contact was 23 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Settings and map

What rules does test1 enforce, and what are its settings?

Check: gather rate. The name test1 does not state one. 8 players per group, the default value. The mode is roleplay. Note the following: roleplay rules with towns and jobs. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is test1 on?

The game generates a procedural map for test1.

Connection

What do you do to join test1?

Press F1 in Rust and enter client.connect 114.8.199.37:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp6,ptrak,$r?,v2634,^m,^r,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp6
Max players The server holds 6 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^r
Roleplay Check: mode. Roleplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.