Pinny Test
Offline 114.44.58.2:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 134/100
- 41/225
- 33/700
- 9/200
- 11/1000
Quick answers
from the figures on this pageWipe timing
How often does Pinny Test wipe, and when?
To tell the rhythm of Pinny Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days ago the current world was made.
Tag meanings
How should you read the tags on Pinny Test?
These are the tags Pinny Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Pinny Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Pinny Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Pinny Test hold among Rust servers?
Player hours over seven days put Pinny Test at #10,444, in the top 48% of all ranked servers.
What player count does Pinny Test carry?
Status for Pinny Test: offline. Last seen 9 days 12 hours ago.
Operator and location
Where does Pinny Test sit?
Reading: location. Pinny Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 114.44.58.2:28015.
What Rust version is Pinny Test on?
Reading: Pinny Test, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.
Is Pinny Test up, and how often does it stay up?
Reading: offline. Pinny Test last answered 9 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Pinny Test?
No gather rate appears in the name: Pinny Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Pinny Test?
Size 5,000 and seed 2128749943: the game generates the procedural map on Pinny Test from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Pinny Test?
Press F1 in Rust and enter client.connect 114.44.58.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.