Pinny Test
Offline 114.44.55.7:28015 checked 1d ago
Server instruments
last reading Mon 13:00 UTCPlayers now
40% full 7-day avg7-day peakServer fps
48 h low 91 · below 20 is lag, below 10 is badEntities
48 h range 151,195–152,777 · memory 2,642 MBUptime
1 h 31 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 126/100
- 70/225
- 19/200
- 64/700
- 15/1000
Quick answers
from the figures on this pageWipe timing
How often does Pinny Test wipe, and when?
The rhythm of Pinny Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 23 days 21 hours ago.
Tag meanings
How should you read the tags on Pinny Test?
Tags published by Pinny Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Pinny Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Pinny Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Pinny Test hold among Rust servers?
Player hours over seven days put Pinny Test at #6,410, in the top 29% of all ranked servers.
How full does Pinny Test get?
Status for Pinny Test: offline. Last seen 34 hours ago. Seven-day check: 3 players on average. Peak reading: 4. The last 48 hours peaked at 03:00 UTC, averaging 4 players at that hour.
Server details
Where does Pinny Test sit?
Reading: location. Pinny Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 114.44.55.7:28015.
What Rust version is Pinny Test on?
Rust network protocol 2635 and build 168909 on Windows is the build Pinny Test runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Pinny Test?
Check: fps. Average 94 server fps over the last 48 hours, low of 91. Within range. Peak entity count: 152,777. Buildings, deployables and all else included. Reading: 2,642 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Pinny Test up, and how often does it stay up?
Pinny Test reports offline. The last reading came 34 hours ago. Reading: uptime. About 1 hours ago it restarted, on its own count. Check: first contact. Rust Metrics logged it on 26 October 2026.
Rules and settings
How is Pinny Test configured, and what rules are in force?
Check: gather rate. The name Pinny Test does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Pinny Test on?
Check: map. Procedural, size 5,000, seed 2128749943, generated by the game on Pinny Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Pinny Test?
To join: start Rust, press F1 and type client.connect 114.44.55.7:28015. Or press Launch Rust here and Steam opens the game and connects you.