Pinny Test
Offline 114.44.45.55:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 130/100
- 55/225
- 47/700
- 11/200
- 14/1000
Quick answers
from the figures on this pageWipe timing
When does Pinny Test wipe?
The rhythm of Pinny Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 22 hours ago.
Tags
How should you read the tags on Pinny Test?
Tags published by Pinny Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Pinny Test?
On Rust Metrics, Pinny Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Pinny Test hold among Rust servers?
Ranking for Pinny Test: #10,427 on seven-day player hours, top 47% of all ranked servers.
How full does Pinny Test get?
Status for Pinny Test: offline. Last seen 6 days 10 hours ago. Check: players over seven days. Average 1, peak 3.
Operator and location
What location is Pinny Test hosted in?
No region comes from Pinny Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 114.44.45.55:28015.
What Rust version is Pinny Test on?
Rust network protocol 2634 and build 166652 on Windows is the build Pinny Test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Pinny Test, and is it online now?
Pinny Test reports offline. The last reading came 6 days 10 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.
Settings and map
How is Pinny Test configured, and what rules are in force?
No gather rate appears in the name: Pinny Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Pinny Test on?
From seed 2128749943, the game generates the procedural map on Pinny Test. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Pinny Test?
Check: join. Open Rust, press F1, then enter client.connect 114.44.45.55:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.