RUST METRICSFlight deck · live data
Data live Servers11,699 Players51,000 Populated3,284 Fresh wipes 3 h137 Scan5 min
‹ All servers114.44.45.55:28015
Offline Full Queue Fresh wipe Wipe due No query

Pinny Test

Offline 114.44.45.55:28015 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 3
Rank#10,427top 47%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Pinny Test wipe?

The rhythm of Pinny Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 22 hours ago.

Tags

How should you read the tags on Pinny Test?

Tags published by Pinny Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Pinny Test?

On Rust Metrics, Pinny Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Pinny Test hold among Rust servers?

Ranking for Pinny Test: #10,427 on seven-day player hours, top 47% of all ranked servers.

How full does Pinny Test get?

Status for Pinny Test: offline. Last seen 6 days 10 hours ago. Check: players over seven days. Average 1, peak 3.

Operator and location

What location is Pinny Test hosted in?

No region comes from Pinny Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 114.44.45.55:28015.

What Rust version is Pinny Test on?

Rust network protocol 2634 and build 166652 on Windows is the build Pinny Test runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Pinny Test, and is it online now?

Pinny Test reports offline. The last reading came 6 days 10 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Check: first contact. Rust Metrics logged it on 19 October 2026.

Settings and map

How is Pinny Test configured, and what rules are in force?

No gather rate appears in the name: Pinny Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Pinny Test on?

From seed 2128749943, the game generates the procedural map on Pinny Test. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Pinny Test?

Check: join. Open Rust, press F1, then enter client.connect 114.44.45.55:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.