Pinny Test
Offline 114.44.42.138:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
30% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 123/100
- 184/225
- 74/700
- 14/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
When does Pinny Test wipe?
Its rhythm cannot be told from the wipes of Pinny Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 55 days 1 hours ago.
Lists and filters
How should you read the tags on Pinny Test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Pinny Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Pinny Test appear in Rust Metrics lists and filters?
On Rust Metrics, Pinny Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Pinny Test hold among Rust servers?
Player hours over seven days put Pinny Test at #15,506, in the top 67% of all ranked servers.
What player count does Pinny Test carry?
Reading for Pinny Test: offline at this moment; last seen 39 days 21 hours ago.
Server
Where does Pinny Test sit?
No region tag on Pinny Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 114.44.42.138:28015.
What Rust version is Pinny Test on?
Reading: Pinny Test, Rust network protocol 2633 and build 162929, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Pinny Test, and is it online now?
Check: connection. Pinny Test is offline at this moment. Last contact was 39 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Pinny Test?
Check: gather rate. The name Pinny Test does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Pinny Test?
From seed 1539038390, the game generates the procedural map on Pinny Test. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Pinny Test?
Check: join. Open Rust, press F1, then enter client.connect 114.44.42.138:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.