RUST METRICSFlight deck · live data
Data live Servers11,773 Players67,310 Populated3,523 Fresh wipes 3 h192 Scan5 min
‹ All servers114.44.42.138:28015
Offline Full Queue Fresh wipe Wipe due No query

Pinny Test

Offline 114.44.42.138:28015 checked 39d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 3 /10

Players now

30% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,506top 67%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Pinny Test wipe?

Its rhythm cannot be told from the wipes of Pinny Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 55 days 1 hours ago.

Lists and filters

How should you read the tags on Pinny Test?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): Game build reading: 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Pinny Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Pinny Test appear in Rust Metrics lists and filters?

On Rust Metrics, Pinny Test sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Pinny Test hold among Rust servers?

Player hours over seven days put Pinny Test at #15,506, in the top 67% of all ranked servers.

What player count does Pinny Test carry?

Reading for Pinny Test: offline at this moment; last seen 39 days 21 hours ago.

Server

Where does Pinny Test sit?

No region tag on Pinny Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 114.44.42.138:28015.

What Rust version is Pinny Test on?

Reading: Pinny Test, Rust network protocol 2633 and build 162929, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Pinny Test, and is it online now?

Check: connection. Pinny Test is offline at this moment. Last contact was 39 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Pinny Test?

Check: gather rate. The name Pinny Test does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Pinny Test?

From seed 1539038390, the game generates the procedural map on Pinny Test. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Pinny Test?

Check: join. Open Rust, press F1, then enter client.connect 114.44.42.138:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs162929
Build Game build reading: 162929.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.