RUST METRICSFlight deck · live data
Data live Servers11,743 Players57,957 Populated3,448 Fresh wipes 3 h132 Scan5 min
‹ All servers114.44.41.46:28015
Offline Full Queue Fresh wipe Wipe due No query

Pinny Test

Offline 114.44.41.46:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 2 /10

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average2peak 4
Rank#5,670top 26%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Pinny Test wipe?

Its rhythm cannot be told from the wipes of Pinny Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 21 hours ago the current world was made.

Tag meanings

How should you read the tags on Pinny Test?

These are the tags Pinny Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Pinny Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Pinny Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Pinny Test sit in the rankings?

Ranking for Pinny Test: #5,670 on seven-day player hours, top 26% of all ranked servers.

What is the population on Pinny Test?

Pinny Test is not responding; status offline, last seen 2 days 14 hours ago. Check: players over seven days. Average 2, peak 4.

Operator and location

Where does Pinny Test sit?

No region tag on Pinny Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 114.44.41.46:28015.

What Rust version is Pinny Test on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Pinny Test. Check: protocol. To join, your game must match; Steam handles the update.

Is Pinny Test up, and how often does it stay up?

Reading: offline. Pinny Test last answered 2 days 14 hours ago. Uptime for the last 4 full days: 12 of 96 hours, or 12%. The first sighting on Rust Metrics was 22 October 2026.

Map and rules

What settings and rules apply on Pinny Test?

Check: gather rate. The name Pinny Test does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Pinny Test on?

Check: map. Procedural, size 5,000, seed 2128749943, generated by the game on Pinny Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto Pinny Test?

To join: start Rust, press F1 and type client.connect 114.44.41.46:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.