Pinny Test
Offline 114.44.37.205:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
30% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does Pinny Test wipe?
To tell the rhythm of Pinny Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 7 hours ago.
Tag meanings
Which tags does Pinny Test carry, and what do they mean?
Tags published by Pinny Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Pinny Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Pinny Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Pinny Test sit in the rankings?
Player hours over seven days put Pinny Test at #15,506, in the top 67% of all ranked servers.
What is the population on Pinny Test?
Reading for Pinny Test: offline at this moment; last seen 38 days 6 hours ago.
Server details
What location is Pinny Test hosted in?
No region comes from Pinny Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 114.44.37.205:28015.
What Rust version is Pinny Test on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by Pinny Test. To get in, your game needs the same protocol; Steam applies the update.
Is Pinny Test up, and how often does it stay up?
Pinny Test reports offline. The last reading came 38 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
How is Pinny Test configured, and what rules are in force?
Check: gather rate. The name Pinny Test does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Pinny Test?
From seed 1539038390, the game generates the procedural map on Pinny Test. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Pinny Test?
Press F1 in Rust and enter client.connect 114.44.37.205:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.