Pinny Test
Offline 114.44.21.80:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 77/500
- 126/100
- 112/225
- 40/700
- 4/200
- 12/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Pinny Test follow?
Its rhythm cannot be told from the wipes of Pinny Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 54 days 20 hours ago the current world was made.
Tags
How should you read the tags on Pinny Test?
Tags published by Pinny Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Pinny Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Pinny Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Pinny Test hold among Rust servers?
Player hours over seven days put Pinny Test at #11,247, in the top 51% of all ranked servers.
How full does Pinny Test get?
Pinny Test is not responding; status offline, last seen 35 days 18 hours ago.
Operator and location
What location is Pinny Test hosted in?
No region tag on Pinny Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 114.44.21.80:28015.
What Rust version is Pinny Test on?
Reading: Pinny Test, Rust network protocol 2633 and build 162929, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Pinny Test up, and how often does it stay up?
Check: connection. Pinny Test is offline at this moment. Last contact was 35 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 22 September 2026, recorded by Rust Metrics.
Map and rules
How is Pinny Test configured, and what rules are in force?
Reading the name gives no gather rate for Pinny Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Pinny Test?
Check: map. Procedural, size 5,000, seed 1539038390, generated by the game on Pinny Test. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto Pinny Test?
To join: start Rust, press F1 and type client.connect 114.44.21.80:28015. Or press Launch Rust here and Steam opens the game and connects you.