Pinny Test
Offline 114.44.16.132:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 114/500
- 127/100
- 195/225
- 75/700
- 221/700
- 348/350
Quick answers
from the figures on this pageWipe timing
How often does Pinny Test wipe, and when?
To tell the rhythm of Pinny Test, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 17 hours ago.
Lists and filters
How should you read the tags on Pinny Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Pinny Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Pinny Test?
These Rust Metrics lists carry Pinny Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Pinny Test sit in the rankings?
Ranking for Pinny Test: #13,311 on seven-day player hours, top 60% of all ranked servers.
What player count does Pinny Test carry?
Pinny Test is not responding; status offline, last seen 19 days 6 hours ago.
Server details
Which location does Pinny Test run from?
No region comes from Pinny Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 114.44.16.132:28015.
What Rust version is Pinny Test on?
Reading: Pinny Test, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Pinny Test, and is it online now?
Check: connection. Pinny Test is offline at this moment. Last contact was 19 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.
Map and rules
What rules does Pinny Test enforce, and what are its settings?
No gather rate appears in the name: Pinny Test. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Pinny Test?
From seed 2128749943, the game generates the procedural map on Pinny Test. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join Pinny Test?
To join: start Rust, press F1 and type client.connect 114.44.16.132:28015. Or press Launch Rust here and Steam opens the game and connects you.