RUST METRICSFlight deck · live data
Data live Servers11,834 Players79,225 Populated3,875 Fresh wipes 3 h155 Scan5 min
‹ All servers114.122.167.121:28025
Offline Full Queue Fresh wipe Wipe due No query

Mac Rust - Faster Nights

Offline 114.122.167.121:28025 checked 5d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#8,986top 41%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Mac Rust - Faster Nights wipe?

To tell the rhythm of Mac Rust - Faster Nights, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 8 hours ago the current world was made.

Tags

How should you read the tags on Mac Rust - Faster Nights?

Tags published by Mac Rust - Faster Nights, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Mac Rust - Faster Nights?

These Rust Metrics lists carry Mac Rust - Faster Nights: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Mac Rust - Faster Nights hold among Rust servers?

Player hours over seven days put Mac Rust - Faster Nights at #8,986, in the top 41% of all ranked servers.

How full does Mac Rust - Faster Nights get?

Reading for Mac Rust - Faster Nights: offline at this moment; last seen 5 days 4 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

Where does Mac Rust - Faster Nights sit?

No region tag on Mac Rust - Faster Nights. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 114.122.167.121:28025.

What Rust version is Mac Rust - Faster Nights on?

Rust network protocol 2634 and build 167398 on Linux is the build Mac Rust - Faster Nights runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Mac Rust - Faster Nights, and is it online?

Reading: offline. Mac Rust - Faster Nights last answered 5 days 4 hours ago. Uptime for the last 7 full days: 7 of 168 hours, or 4%. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Mac Rust - Faster Nights?

No gather rate appears in the name: Mac Rust - Faster Nights. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Mac Rust - Faster Nights?

The game generates a procedural map for Mac Rust - Faster Nights.

Connection

How do you connect to Mac Rust - Faster Nights?

Check: join. Open Rust, press F1, then enter client.connect 114.122.167.121:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.