My Local Testing Server
Offline 112.198.208.152:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:18 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/500
- 121/100
- 186/225
- 58/700
- 6/200
- 23/1000
Quick answers
from the figures on this pageWipe timing
When does My Local Testing Server wipe?
To tell the rhythm of My Local Testing Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 46 hours ago.
Tags
How should you read the tags on My Local Testing Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from My Local Testing Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does My Local Testing Server appear in Rust Metrics lists and filters?
On Rust Metrics, My Local Testing Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does My Local Testing Server sit in the rankings?
Player hours over seven days put My Local Testing Server at #11,121, in the top 50% of all ranked servers.
What player count does My Local Testing Server carry?
Reading for My Local Testing Server: offline at this moment; last seen 45 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 11:00 UTC over the last 48 hours.
Operator and location
Where does My Local Testing Server sit?
Reading: location. My Local Testing Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 112.198.208.152:28015.
What Rust version is My Local Testing Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by My Local Testing Server. Check: protocol. To join, your game must match; Steam handles the update.
Is My Local Testing Server up, and how often does it stay up?
Reading: offline. My Local Testing Server last answered 45 hours ago. Uptime for the last 2 full days: 1 of 48 hours, or 2%. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on My Local Testing Server?
Check: gather rate. The name My Local Testing Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on My Local Testing Server?
Procedural map on My Local Testing Server, made by the game's generator.
Join
How do you connect to My Local Testing Server?
Check: join. Open Rust, press F1, then enter client.connect 112.198.208.152:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.