Dev_248_v2301
Offline 111.228.22.153:28036 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 09:16 UTC40d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 186/500
- 129/100
- 175/225
- 138/700
- 14/200
- 51/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Dev_248_v2301?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
How often does Dev_248_v2301 wipe, and when?
The rhythm of Dev_248_v2301's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 40 days 3 hours ago.
Tag meanings
How should you read the tags on Dev_248_v2301?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; v2301 (Protocol): Protocol 2301: join only on the same game version; ptrak (Networking): Network layer: RakNet, the standard for the game; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Plugins or settings make this a modded server; h17684147 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin from Dev_248_v2301. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Dev_248_v2301 appear in Rust Metrics lists and filters?
On Rust Metrics, Dev_248_v2301 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Occupancy
Where does Dev_248_v2301 sit in the rankings?
Player hours over seven days put Dev_248_v2301 at #15,432, in the top 69% of all ranked servers.
How full does Dev_248_v2301 get?
Reading for Dev_248_v2301: offline at this moment; last seen 5 days ago. Check: player average. 0 over the last seven days.
Server details
Which location does Dev_248_v2301 run from?
No region comes from Dev_248_v2301. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 111.228.22.153:28036.
What Rust version is Dev_248_v2301 on?
Version check: Rust network protocol 2301 on Windows, run by Dev_248_v2301. To get in, your game needs the same protocol; Steam applies the update.
Is Dev_248_v2301 up, and how often does it stay up?
Check: connection. Dev_248_v2301 is offline at this moment. Last contact was 5 days ago. Uptime for the last 7 full days: 31 of 168 hours, or 18%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Dev_248_v2301?
Check: gather rate. The name Dev_248_v2301 does not state one. No group limit is published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: anti-cheat. VAC, Valve's system, is off.
What map is Dev_248_v2301 on?
Size 3,000 and seed 1225: the game generates the procedural map on Dev_248_v2301 from them. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: basic_j2.
How to join
What do you do to join Dev_248_v2301?
Press F1 in Rust and enter client.connect 111.228.22.153:28036. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.