RUST METRICSFlight deck · live data
Data live Servers11,628 Players32,585 Populated2,817 Fresh wipes 3 h64 Scan5 min
‹ All servers111.227.65.108:28025
Offline Full Queue Fresh wipe Wipe due No query

test plugins

Offline 111.227.65.108:28025 checked 41d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 74 99 PAX 1 /99

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,304no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does test plugins wipe, and when?

Its rhythm cannot be told from the wipes of test plugins on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 41 days 18 hours ago.

Tags

Which tags does test plugins carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp99 (Max players): Slots: 99; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; ^x (Unknown flag): This flag has no entry in Facepunch's documentation from test plugins. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show test plugins?

On Rust Metrics, test plugins sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does test plugins sit in the rankings?

Ranking for test plugins: #13,304 on seven-day player hours, top – of all ranked servers.

How full does test plugins get?

Reading for test plugins: offline at this moment; last seen 41 days 17 hours ago.

Server

Which location does test plugins run from?

No region tag on test plugins. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 111.227.65.108:28025.

What Rust version is test plugins on?

Rust network protocol 2633 and build 162929 on Windows is the build test plugins runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is test plugins, and is it online now?

Reading: offline. test plugins last answered 41 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.

Settings and map

What rules does test plugins enforce, and what are its settings?

Check: gather rate. The name test plugins does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.

Which map is live on test plugins?

Check: map. Procedural, generated by the game, on test plugins.

Connection

How can you get onto test plugins?

Check: join. Open Rust, press F1, then enter client.connect 111.227.65.108:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp99,ptrak,$r?,v2633,gmrust,cs162929,^x,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp99
Max players Slots: 99.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs162929
Build Build 162929.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Other

^x
Unknown flag This flag has no entry in Facepunch's documentation.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.