test plugins
Offline 111.227.65.108:28025 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 126/100
- 67/225
- 16/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
How often does test plugins wipe, and when?
Its rhythm cannot be told from the wipes of test plugins on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 41 days 18 hours ago.
Tags
Which tags does test plugins carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp99 (Max players): Slots: 99; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; ^x (Unknown flag): This flag has no entry in Facepunch's documentation from test plugins. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show test plugins?
On Rust Metrics, test plugins sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does test plugins sit in the rankings?
Ranking for test plugins: #13,304 on seven-day player hours, top – of all ranked servers.
How full does test plugins get?
Reading for test plugins: offline at this moment; last seen 41 days 17 hours ago.
Server
Which location does test plugins run from?
No region tag on test plugins. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 111.227.65.108:28025.
What Rust version is test plugins on?
Rust network protocol 2633 and build 162929 on Windows is the build test plugins runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is test plugins, and is it online now?
Reading: offline. test plugins last answered 41 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.
Settings and map
What rules does test plugins enforce, and what are its settings?
Check: gather rate. The name test plugins does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on test plugins?
Check: map. Procedural, generated by the game, on test plugins.
Connection
How can you get onto test plugins?
Check: join. Open Rust, press F1, then enter client.connect 111.227.65.108:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.