RUST METRICSFlight deck · live data
Data live Servers11,626 Players40,809 Populated2,991 Fresh wipes 3 h88 Scan5 min
‹ All servers111.227.65.108:28015
Offline Full Queue Fresh wipe Wipe due No query

test plugins

Offline 111.227.65.108:28015 checked 41d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 74 99 PAX 0 /99

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,450no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does test plugins wipe?

Its rhythm cannot be told from the wipes of test plugins on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 41 days 20 hours ago.

Tag meanings

How should you read the tags on test plugins?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp99 (Max players): Slots: 99; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^x (Unknown flag): This flag has no entry in Facepunch's documentation from test plugins. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does test plugins appear in Rust Metrics lists and filters?

These Rust Metrics lists carry test plugins: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does test plugins hold among Rust servers?

Ranking for test plugins: #14,450 on seven-day player hours, top – of all ranked servers.

What is the population on test plugins?

test plugins is not responding; status offline, last seen 41 days 19 hours ago.

Server details

What location is test plugins hosted in?

Reading: location. test plugins gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 111.227.65.108:28015.

What Rust version is test plugins on?

Version check: Rust network protocol 2633 and build 162929 on Windows, run by test plugins. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is test plugins, and is it online now?

Reading: offline. test plugins last answered 41 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.

Rules and settings

What rules does test plugins enforce, and what are its settings?

Check: gather rate. The name test plugins does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.

What map is test plugins on?

Check: map. Procedural, generated by the game, on test plugins.

Connection

What do you do to join test plugins?

Press F1 in Rust and enter client.connect 111.227.65.108:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp99,ptrak,$r?,v2633,gmrust,cs162929,^x,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp99
Max players Slots: 99.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs162929
Build Build 162929.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Other

^x
Unknown flag This flag has no entry in Facepunch's documentation.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.