test plugins
Offline 111.227.64.96:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 47/500
- 134/100
- 44/225
- 51/700
- 8/200
- 6/1000
Quick answers
from the figures on this pageReset cycle
When does test plugins wipe?
The rhythm of test plugins's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 2 hours ago the current world was made.
Tag meanings
Which tags does test plugins carry, and what do they mean?
Tags published by test plugins, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp99 (Max players): Slots: 99; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; ^x (Unknown flag): This flag has no entry in Facepunch's documentation. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does test plugins appear in Rust Metrics lists and filters?
Rust Metrics lists featuring test plugins: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does test plugins sit in the rankings?
Ranking for test plugins: #16,013 on seven-day player hours, top 69% of all ranked servers.
How full does test plugins get?
Reading for test plugins: offline at this moment; last seen 27 days 1 hours ago.
Server
Where does test plugins sit?
Reading: location. test plugins gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 111.227.64.96:28015.
What Rust version is test plugins on?
Rust network protocol 2634 and build 166494 on Windows is the build test plugins runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is test plugins, and is it online now?
Check: connection. test plugins is offline at this moment. Last contact was 27 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on test plugins?
Check: gather rate. The name test plugins does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
Connection
How do you connect to test plugins?
Check: join. Open Rust, press F1, then enter client.connect 111.227.64.96:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.